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BombSquad/Ballistica Official
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7f1faa7 more webhook testing - efroemling
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efro [GMT -7] 7/27/2022 12:12 PM
Woohoo!
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eric_face 9
GigaChad 4
VibeCatFast 4
PAT_Chicken 2
AUHappyBlack 2
EQI0zeUWkAAKmzd 2
taoan 2
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Dliwk /dlษชส‹k/ [GMT+3] 7/27/2022 12:12 PM
Impossible
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Vishal332008 [GMT + 5:30] (BDFL) 7/27/2022 12:13 PM
Cool
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efro [GMT -7] 7/27/2022 12:14 PM
Mwahaha this gets me thinking about what other fun announcements we could wire up to come from the master-server in the future (major tournament wins/etc)
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nice 7
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GitHub BOT 8/2/2022 8:59 PM
239e2be bacloud backend cleanup - efroemling
pepeHeart 15
VibeCat 8
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72ef33e bacloud cleanup and language updates - efroemling
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2c38745 Updated Meta Tag System Link - vishal332008 004fa99 Fixed a Small Mistake - vishal332008 dcf8671 Merge pull request #485 from vishal332008/master - efroemling
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efro [GMT -7] 8/10/2022 5:54 PM
Cloud update: workspaces now allow creating files with .py, .json, or .txt filenames, not just .py
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spaz_ok 2
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2074581 opening more internal sources - efroemling
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efro [GMT -7] 8/11/2022 11:51 AM
Cloud update: doing some back-end work on bacloud stuff. Please holler if using bacloud and anything seems broken.
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efro [GMT -7] 8/11/2022 1:07 PM
Cloud update: added more workspace functions to bacloud: bacloud workspace status -> show which workspace is active for your account bacloud workspace setactive FOO -> set FOO as the active workspace for your acccount bacloud workspace create FOO -> create a new workspace named FOO bacloud workspace delete FOO -> delete workspace FOO
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9c63b8b added load_exported_classes function to meta sy... - efroemling
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efro [GMT -7] 8/11/2022 6:00 PM
Cloud update: V2 account tags can now only be changed once per day. I'll increase this to a longer time period or add other restrictions as time goes on. I'd like tags to be stay pretty constant for a given account.
voteyes 11
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a06253f PR template cleanup - efroemling
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e1e06a1 updated project readme, lang updates, and tidying - efroemling
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46267ac pip version testing fixes/hardening - efroemling
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22cffa3 add client address verification - Dliwk 54dd0a6 add log message - Dliwk 41cae90 update changelog - Dliwk 6dbbbfb Merge pull request #492 from Dliwk/client-addr-... - efroemling
4:14 PM
5bf8f52 Latest changes from private. - efroemling
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4913722 Revising GetDeviceName() functionality - efroemling
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816e9b9 Tightened up GetClientAddr() logging - efroemling
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6749e9e network-reader tidying - efroemling
spaz_ok 1
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426ea84 oops forgot to uncomment test - efroemling
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16_PeepoSusNews 2
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5a29a0f now using gethostname() as a default device name - efroemling
spaz_ok 1
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ffb3b7d work on console tool support - efroemling
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efro [GMT -7] 8/24/2022 10:18 AM
Cloud update: Newly created V2 accounts can now set their initial tags again without waiting 1 day (oops ๐Ÿ˜ฌ)
spaz_ok 5
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af40333 net-testing improvements, slightly longer timeo... - efroemling
spaz_ok 1
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efro [GMT -7] 8/25/2022 3:44 PM
Cloud update: the V1 scores page (https://legacy.ballistica.net/scores) should now be working correctly with https, not just http.
Check out the latest BombSquad rankings
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46bef89 updating some http stuff to https - efroemling
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200d794 fixes for latest pylint update - efroemling
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3ef33a8 logging revamp groundwork - efroemling
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GitHub BOT 9/2/2022 9:37 AM
94cd707 moving some bootstrapping to python layer - efroemling
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501f544 Epic mode in keepaway.py - FAL-Guys 23d2f9e Update kingofthehill.py - FAL-Guys 6fbbe5c Update keepaway.py - FAL-Guys d6f7971 Update kingofthehill.py - FAL-Guys de44f8b Update hockey.py - FAL-Guys
10:05 AM
54eb290 Latest changes from private. - efroemling
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fcd5894 Refresh VERSION_STR - IvanPragma d082e56 Merge pull request #494 from IvanPragma/patch-2 - efroemling
10:37 AM
2aaecd2 Latest public/internal sync. - efroemling
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36de689 Update spaz.py - itsre3 cfb3d93 Merge pull request #490 from itsre3/patch-1 - efroemling
10:57 AM
ea82263 pause/resume current activity - vishal332008 5db00cf V2 accounts can now see Achievements button in ... - vishal332008 fe8def9 Fixing Pylint - vishal332008 6074709 Merge branch 'efroemling:master' into master - vishal332008 57eb318 Merge pull request #497 from vishal332008/master - efroemling
10:58 AM
dbb86f3 Latest public/internal sync. - efroemling
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16a89ff Fixed a bug - vishal332008 abf45cb Fixing Error - vishal332008 b23e3dc Merge pull request #498 from vishal332008/master - efroemling
12:44 PM
d172bcd Latest public/internal sync. - efroemling
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GitHub BOT 9/2/2022 1:34 PM
a264121 release notes and tidying - efroemling
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GitHub BOT 9/2/2022 2:18 PM
a001dd2 renaming game thread to logic thread - efroemling
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GitHub BOT 9/3/2022 2:33 PM
57d8755 prep-work for making internal parts optional - efroemling
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GitHub BOT 9/3/2022 4:32 PM
8af544b more work on making internal bits optional - efroemling
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d514eba work in progress on _bainternal py module - efroemling
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ca306b5 more work-in-progress isolating _bainternal fun... - efroemling
10:40 AM
cb4d0ee PB-ID Copy Button - vishal332008 92b80ea Fixing Pylint - vishal332008 5c286a8 An Update - vishal332008 eb9ce9f Merge pull request #503 from vishal332008/master - efroemling
10:41 AM
0e9baaf Latest public/internal sync. - efroemling
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9e1d651 added generic copied-to-clipboard translation e... - efroemling
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0ed6cd3 fixed some incorrect _bainternal usage - efroemling
11:16 AM
d61d19e Weak punch sound (spazfactory.py) - Ralfreengz 0cfcb4d Update and rename assets/src/ba_data/python/bas... - Ralfreengz 6fb77e4 Rename activos/origen/ba_data/pitón/bastardo/ac... - Ralfreengz 4b48b79 Merge pull request #483 from Ralfreengz/patch-1 - efroemling
11:17 AM
0656c21 Weak punch sound (spaz.py) - Ralfreengz 17d9725 Update spaz.py - Ralfreengz 7f5746d Update spaz.py - Ralfreengz 13c92fc Merge pull request #484 from Ralfreengz/patch-2 - efroemling
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GitHub BOT 9/5/2022 3:29 PM
9476821 setting cutoff for weak punch sound to limit it... - efroemling
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GitHub BOT 9/5/2022 5:03 PM
b5f52d3 more ba.internal organizing - efroemling
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GitHub BOT 9/6/2022 8:57 AM
fb4975b tidying and modernization pass on serverdialog - efroemling
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GitHub BOT 9/6/2022 1:24 PM
38b94df minor serverdialog logic fix - efroemling
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efro [GMT -7] 9/6/2022 3:34 PM
Cloud update: added rate limits on password-resets (max 1 per minute, max 5 per day). (edited)
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Dliwk /dlษชส‹k/ [GMT+3] 9/9/2022 11:27 AM
@Announcer test
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GitHub BOT 9/9/2022 4:10 PM
b77feb4 ripped out vestigial thread-module system and o... - efroemling
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GitHub BOT 9/9/2022 4:19 PM
5ccaad6 changelog note on module removal - efroemling
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91d9142 renamed App to AppFlavor and AppGlobals to App - efroemling
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589841e renamed Account to V1Account in the C++ layer - efroemling
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7231ff2 renamed media to assets in c++ layer - efroemling
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b837d37 more c++ reorganizing - efroemling
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014a996 simplifying c++ bootstrapping - efroemling
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866f947 more c++ bootstrap refactoring - efroemling
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c73793c fixing build caches - efroemling
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3f53c70 more c++ bootstrap refactoring - efroemling
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575a97b renamed c++ game class to logic - efroemling
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2a43584 beginning bits of scene versioning - efroemling
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1752320 yup, even more c++ tidying - efroemling
nah 1
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53ccc66 oops missed g_network_reader - efroemling
16_PeepoSusNews 4
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d9a1ab5 moved more python init to main thread and publi... - efroemling
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9319287 c++ bootstrap hardening - efroemling
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cfe42b3 major logging system revamp - efroemling
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6cfcab8 logging output to sys.stderr is now immediate i... - efroemling
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0b3d7cf hardening log-handler - efroemling
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bc59182 fixed newlines on in-game console and telnet se... - efroemling
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3816f1d a bit of logging tidying - efroemling
16_PeepoSusNews 2
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d3f3679 lang updates and cache functionality for LogHan... - efroemling
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b0f0cc6 cloud console now fully operational - efroemling
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084f556 bug fixes and polishing for 1.7.7 release - efroemling
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68ffe1f fixed cloud console crash error - efroemling
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c81ba28 added custom Python help() which behaves under ... - efroemling
6:30 PM
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cf27d6a efro.message cleanup to clarify internal vs use... - efroemling
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efro_surprised 2
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dfee54e fixed football music - efroemling
2:45 PM
16f83ea fixed 'Disable Camera Shake' option - Dliwk 6f038e1 Merge branch 'master' into fix-disable-camera-s... - efroemling d53350f Merge pull request #512 from Dliwk/fix-disable-... - efroemling
2:48 PM
c3c6d0f Latest public/internal sync. - efroemling
2:51 PM
b96b23e Epic mode in Easter egg hunt - itsre3 d0e809f Merge pull request #509 from itsre3/patch-3 - efroemling
2:53 PM
7968897 Remove redundant code - ritiek 011d709 Merge pull request #505 from ritiek/patch-1 - efroemling
2:58 PM
63b225c Accept "fairydust" as an emit type in ba.emitfx() - ritiek dab32bc Update bainternal sources hash - ritiek 7663b9a Merge branch 'master' into fairydust - efroemling 49cc351 Merge pull request #506 from ritiek/fairydust - efroemling
3:05 PM
a76d3b2 public/internal sync - efroemling
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92b0e45 Manage Account Button for V2 Accounts - vishal332008 f788eb4 Merge pull request #514 from vishal332008/master - efroemling
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71be7ed disabling manage v2 account button until backen... - efroemling
3:34 PM
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efro [GMT -7] 9/24/2022 8:28 AM
ATTENTION: Anyone using a GameCircle account on an Amazon device: please link your account to a local account or some other type of account soon, as GameCircle support is removed in the next update.
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Dliwk /dlษชส‹k/ [GMT+3] 9/24/2022 8:47 AM
If anyone is subscribed to this channel to receive GitHub notifications, they moved to #dev-updates to keep this channel for real announcements only.
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efro [GMT -7] 9/27/2022 11:06 AM
Cloud-update: fixed bug where cloud console could print the same output multiple times. If you still see this happening at all please holler.
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efro [GMT -7] 9/28/2022 5:50 PM
Cloud-update: finally figured out the CSS magic to get cloud-console update aligned to the bottom (while still scrollable once it won't fit). Please holler if this misbehaves on your browser of choice.
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efro [GMT -7] 9/28/2022 6:55 PM
*aaaaactually scratch that for now. Reverting. It's causing weird issues scrolling new output that comes in. I'll try to find a better way to accomplish the same thing.
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efro [GMT -7] 9/28/2022 10:56 PM
Ok, reimplemented this in an alternate hopefully-bug-free way. Please holler if anything seems wonky.
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efro [GMT -7] 9/29/2022 1:52 PM
Cloud update: ballistica.net should now be redirecting any http requests to https, so you should not see anything like this anymore. Please holler if you do.
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efro [GMT -7] 10/7/2022 11:42 AM
Hey all; just pushed 1.7.10 test builds to the download page and to Google Play public test channel (pending review). Please holler if anything seems broken; otherwise I'll do a full release soon.
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efro [GMT -7] 10/9/2022 10:33 PM
Hey folks; Final 1.7.10 just got through Google review and should be available for everyone within the next few hours. Please holler if you run into any problems with it. Enjoy!
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just SqdDoom 11/6/2022 7:43 AM
Hello everyone! We made a small but necessary thing on Discord server. From now on, channels for talking on other languages โ€‹โ€‹are in #🌐-archive. Notice: the old variation "other languages" channels will be deleted in few days. Have a great day! sparkle
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efro [GMT -7] 11/23/2022 12:54 AM
Heads-up to anyone using the latest Google Play beta builds (the ones with Google Play V2 logins): I had to do a one-time reset on V2 account data for Google Play Games accounts. The only thing this really effects is tags - just make sure to sign in with Google Play again and re-claim your tag if you had chosen a custom one.
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efro [GMT -7] 11/30/2022 9:30 PM
Hey all: today's coffee-with-eric episode got done with HD-processing faster than I expected so I went ahead and made it public. Enjoy! https://www.youtube.com/watch?v=M7hl64df3IQ&t=2113s
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efro [GMT -7] 12/2/2022 4:30 PM
General announcement: If you or anyone you know are running a 1.5 or 1.6 server, please try to upgrade to 1.7 if possible. The changes in those versions are nowhere near as extensive as the 1.4->1.5 changes. Upgrading to 1.7 will ensure that V2 accounts show up properly in the game roster (otherwise they can appear without their icons).
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efro [GMT -7] 12/6/2022 9:21 PM
Hey all; V2 upgrades should now be working for device accounts (just press the 'Upgrade' button when prompted in the latest 1.7.14+ builds of the game). Please holler if you run into any problems or have any feedback. Now on to getting linking working for V2 accounts...
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real 2
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efro [GMT -7] 12/12/2022 11:07 PM
Hey folks; just flipped the switch to enable V2 account linking, so if you've got a Google Play login and an Email/Password login you can now share progress between them. Check out the 'Manage Logins' link in Account Settings on ballistica.net, and let me know if anything seems confusing or you run into any issues.
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efro [GMT -7] 12/13/2022 6:04 PM
Hey folks; another quick account update. If you've got a Google Play V2 account, there's now a link in the account settings webpage to quickly add an email/password to the account so you can easily sign in on the web and non-android platforms. You can do the exact same thing by manually linking a Google Play and Email/Password account, but this should save some time. As always, holler if you run into any problems.
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efro [GMT -7] 12/16/2022 11:41 AM
Finally got merch links wired up if anyone wants a BombSquad shirt ๐Ÿ˜†. Currently available in US, UK, Spain, France, Italy, Germany, and Japan. I'll expand to other countries if/when it becomes possible. You should see a link appear if you are in one of those countries. (edited)
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efro [GMT -7] 12/19/2022 7:48 PM
Hey all; version 1.7.17 is making its way into the world now. This adds one last feature to wrap up the V2 account stuff: you can now see and remove old 'V1' account links from your V2 account. You are highly encouraged to use the new web based V2 linking UI for all linking with V2 accounts. There are some links to webpages with explanations as to why and what the differences are from the old V1 linking if you're interested in the nerdy details. Enjoy!
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efro [GMT -7] 6/13/2023 2:26 PM
Hey all; The first 1.7.20 builds are available to Google Play testers. Please let me know if you run into any bugs and I'll try to get them fixed asap. If things go smoothly I'll start rolling things out to regular Google Play users before too long. Cheers!
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efro [GMT -7] 6/20/2023 9:25 AM
Hey all; no coffee-with-eric tomorrow (oops lol) unfortunately as I'm away from home (coding in random coffee shops around San Francisco). I'll be on and off here most all day though so feel free to chat or let me know if you're running into any 1.7.20 bugs/etc. (edited)
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efro [GMT -7] 6/22/2023 12:07 PM
Hey all. From what I can tell, 1.7.20 seems to be in a mostly good state, so it'll start rolling out to everybody as of today. So if you are maintaining mods, please update them for api 8 when you get a chance. And if you are relying heavily on mods, you may want to hold off on the update for a bit (maybe disabling google play auto-updates for the game?) to give modders some time to update. And, as always, please holler here with any bugs or performance issues you run into. Thanks for bearing with me through this api change; I know its a bit annoying to have to update everything, but it puts us in a much better place for the future. Now onward to 1.8! ๐Ÿฅณ
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efro [GMT -7] 6/27/2023 10:11 AM
Hey all. 1.7.21 is out now which largely deals with trying to make plugins work a bit more cleanly. It will now tell you if a plugin needs to be updated to api 8 instead of giving a cryptic 'Error loading plugin' message/etc. Please holler if you run into any problems with it.
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SoK [GMT +1] 10/8/2023 9:44 AM
@everyone

Howdy BombSquadders! heart_icon

As you might've noticed there are some changes to the server. That's because we restructured it a lot to make it more readable and friendlier.

Changes:

  • Added Onboarding! Customize your experience on Ballistica with it. Don't forget to do that so your experience is more you-ish!
  • Office Hours category is now going to be open ONLY on Coffee with Eric days. We created a #dev-discussion channel to discuss latest commits and changes on non-coffee days
  • Renamed some channel categories and channels
  • Created #deleted-channel and #troubleshooting in Discussion category to keep it cleaner and easier to follow
  • New category - Playing. Look for players on #looking-for-players or chat with them on a voice channel!
  • Turned some of the existing channels to forums for easier navigation. Replaced channels went to Public Archive category
  • Moved other-languages to the archive, and added Russian and Spanish sections
  • Moved bot related channels to a special category - Bot We hope those changes will make the overall experience on this server much better and more convenient! # Bombs Away! Bomb_Icon
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SoK [GMT +1] 10/21/2023 11:03 AM
@everyone

BombSquadders! bs_logo

We noticed our server isn't advertised enough! We figured the best place to do so would be.. The game itself! We don't know which place would be the best though... This is where you decide!

Participate in this poll and let us know! heart_icon

https://strawpoll.com/xVg7jYblKnr
(edited)
What's your opinion? Vote now: Main Menu, Gather -> About, Replacement for ads while unable to load ads, A popup appearing once in a while...
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SoK [GMT +1] 12/15/2023 4:47 PM
@everyone

Hello BombSquadders! vision_bomb

We're launching the first Art Contest on our server! Head on to #info for more... info sunglassesmoment # Bombs away!
(edited)
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SoK [GMT +1] 2/19/2024 6:22 PM
@everyone

Hello BombSquadders! bs_logo

We're removing a Spanish section. Those channels were unmoderated at worst and dead at best. Main reason is that if anyone broke Discord's ToS there we wouldn't see it immediately, and it would risk getting the entire server nuked... which would suck. ## Sorry about the inconvenience. Specific language sections won't be coming back.
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SoK [GMT +1] 3/2/2024 8:46 PM
@everyone

Hello BombSquadders! bombsquad

We've been working behind the scenes to improve and bring back some server features, including diverse language options!

Good news tho!

We'll be bringing multilingual channels back, but we'll actually make them easy to moderate this time! These channels are interconnected language channels that immediately translate messages to their respective messages to have seamless multilingual communication. To use a multilingual channel, you'll just need to go to the chat with your preferred language and simply send a message! Your message will be translated and forwarded to the other language channels in their respective language, and the same will happen to theirs: incoming messages will be translated and displayed in your language. This way we'll actually be able to moderate these channels regardless of the language barrier. Soon we'll be streamlining the server overall. We'll add them then, so please - be patient. It's soon enough we can announce it now, don't worry!

Bombs away!

Preview of multilingual channels below
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pepe_love 14
spaz_fall 11
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